Gameplay An example of zoning from SimCity 3000Īfter a ten-year hiatus following the release of SimCity 4, the previous major installment in the franchise, developer Maxis underwent a lengthy development cycle to create a new SimCity experience. The player's responsibilities include laying roads, setting zoning, controlling the power and water supply, managing public services like education and health, setting taxes, managing sewerage and waste, trading supplies with neighboring cities, and more.
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As the mayor of a virtual city, the player is given information and statistics regarding pollution, public happiness, crime rates, water levels, etc., to help make decisions about how to build and run the city.
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A Mac version was released later in the year.Īs in its predecessors, the game puts the player in control of planning, building, and maintaining a simulated city. The game was released in Australia, Japan, and most of Europe on March 7, 2013, as in Europe, and in the UK on March 8, 2013. It was released in the US on Mafor Windows PC.
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SimCity is the fifth installment in the long running and critically acclaimed SimCity city-simulation franchise, developed by Maxis Software and published by EA for PC and Mac, both in retail and via EA's Origin digital distribution service. In the Nintendo and later versions one can also build rewards when they are given to them, like the mayor's mansion and the casino for gambling Sims.Overview SimCity puts players in charge of their own urban sprawl Later disasters included lightning strikes, volcanoes, meteors and attack by extraterrestrial craft. Also, the player can face disasters: flooding, tornadoes, fires, riots, earthquakes, etc. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, which typically require the player to achieve a certain population or bank balance in a given period of time). Sales were slow initially, but eventually as word of the game spread, SimCity garnered a huge following. Eventually, Maxis teamed up with Broderbund, and the game was released in 1989. Wright soon found he enjoyed creating maps more than playing the actual game, and so began creating SimCity.Īfter creating Maxis, Wright tried to get the game published but companies at the time were not interested in such an untested genre. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed players to create their own maps. SimCity was originally developed by game designer Will Wright. In 1994, SimCity Classic was released as a Windows version of the game, as well as including a built-in terrain editor. Two expansion packs, a terrain editor and an extended graphics pack, were released, and SimCity: Special Edition on CD-ROM was released with new cinematics and voices. It was the first game of the SimCity series. It was developed by Will Wright and Maxis. SimCity is a simulation game developed initially around 1985, but released in 1989.